﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using SFP;
using SFP.Animation2D;
using SFP.CollisionDetection;

namespace TestGame
{
    public class ItemBlock : Reaction
    {
        public ItemBlock(Player player, LayerManager layerManager) { }

        protected override void fromBeneath(CollisionInfo collisionInfo)
        {
            collisionInfo.GameObject.Image = Ressources.EMPTY_ITEM_BLOCK;
        }

        protected override void fromAbove(CollisionInfo collisionInfo)
        {
        }

        protected override void fromLeft(CollisionInfo collisionInfo)
        {
        }

        protected override void fromRight(CollisionInfo collisionInfo)
        {
        }

        protected override void touchesTop(CollisionInfo collisionInfo)
        {
        }

        protected override void touchesBottom(CollisionInfo collisionInfo)
        {
        }

        protected override void touchesLeft(CollisionInfo collisionInfo)
        {
        }

        protected override void touchesRight(CollisionInfo collisionInfo)
        {
        }
    }
}
